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Tame / Craft fail system rework

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I am sure many many players left game because the disappoints of the fails due taming or crafting. I am not asking you to increase any chances. But. After 10 fail we can get a fated mark for heroic mounts. Which is alright, but the problem is, we dont get another fated mark after another 10 fail. And legendary fails? That hurts much more, and we dont get even a fated mark after 10 fail, just another 1 simply mark which can fail aswell. That 10 fail is already too much for legendaries. That should be 5 fail, then we get a fated legendary. And after EVERY 5 fail we should get it again and again, not only after the first 5 failed attempts. I think players who used 5 legendary marks, they deserve 1 fated mark. So they dont loose the hope and the motivation to play the game. Im sure the rest of the players who left, they did it because the fails, and it was no guarantee that after 10 fail the 11th will be success. You could keep a lots of players if you would set up a system like that.

And you can do the same thing on crafting system. For example: Failed exalted craft gives you a voucher. 5x voucher can redeem a weapon, 4x an armor part and so. This would be also a guarantee for players, they will know they get something after the hard work.

Nobody likes to put dozens and dozens of hours into something if there is only the random generator who decides what we get. Because in that way the result will more and more disappointed leaving players. This would be a great game if people would know for sure, their hard work will get compensation. Maybe after a few fail, but then the 5th or Xth attempt will be 100%. Without any guarantee, people will stop try after a while.

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