Hello there c:
I noticed that some mounts in the game, Trinoceros, Veldon, and the recent Immortal Dark Lyrudis to name a few, have their camera placed way higher than the actual mount or character. I understand being able to see ahead of you properly but I still think there should be some proper balance between the camera and the mount. In a game specifically designed around mounts, it seems a bit weird that some mounts can't be properly appreciated without drastically zooming out the camera.
In the Immortal Dark Lyrudis' case specifically, it seems as if the only reason the camera is shifted is to accommodate for the added wings since the normal Dark Lyrudis doesn't have this issue. I also don't know how much the size of the mount plays a role considering Terror Kerav's camera position seems a bit lower in comparison to Veldon.
I noticed that some mounts in the game, Trinoceros, Veldon, and the recent Immortal Dark Lyrudis to name a few, have their camera placed way higher than the actual mount or character. I understand being able to see ahead of you properly but I still think there should be some proper balance between the camera and the mount. In a game specifically designed around mounts, it seems a bit weird that some mounts can't be properly appreciated without drastically zooming out the camera.
In the Immortal Dark Lyrudis' case specifically, it seems as if the only reason the camera is shifted is to accommodate for the added wings since the normal Dark Lyrudis doesn't have this issue. I also don't know how much the size of the mount plays a role considering Terror Kerav's camera position seems a bit lower in comparison to Veldon.