Quantcast
Channel: Suggestions and Feedback - Riders of Icarus
Viewing all articles
Browse latest Browse all 1619

My second impressions (already bored)

$
0
0
First and foremost, this game's progression is ridiculously too fast. I already got 3 fully geared and sealed, maxed characte and it was a breeze. (I would have 4 or 5 if Archer class was out and you put back character slot opener in shop). I find it astounding that I can max level a character in 12 hours with premium.( My roommate did it in 14 without).
All I had to do is extract and reuse the same seals over and over. I got over hundred hero marks and absolutely no reason to tame besides making money thanks to the Lair of Einos giving me free tames everyday. Dungeons are way too easy; full party can clear Frost keep heroic 5 in 12 min. You're pissing off the real gamers by giving away so much stuff to the whiners. The result is simply where I am today, waiting for an update (which content I'm probably gonna clear in a week or 2). The game does't give any sense of accomplishment. The PvP zone is empty and I don't see it getting crowded since you can avoid the content altogether.

On the other hand, I will say that there are 2 things that I would make a little easier for players. First, Garme's hp and defense is way too high, a party of 5 need an average of 30 min to take it down to taming status. In those 30 minutes someone will show up ,not do any damage and try to steal the tame. Second, Putting magic base stats in melee base gear and vice versa will make you lose players(already did). This is simple psychology, finding a legendary after days of grinding only to get an atrocious dagger with 2 lines of INT will make players lose their minds. Giving your clients a glimpse of hope for half a second and then crush them like screeching cockroaches is not a good business model.

Other issues and bugs:
Empty heals, I heard through the grapevine that mass heal skill only heals 5 characters randomly including pets...I know that can't be right but I do admit I am getting way too many empty heals so that has to be addressed. I also often get a delay in trying to revive teammates for some unknown reason.
UI bugs, too often now I find my UI displaced when I relog, and my extra keybinds slots do not work anymore if not mounted.

My suggestions are:
Reduce quest EXP by a lot, simple as that, and stop giving away free stuff that rest of us had to work for when game launched.
Make content in PvP zone integral part of progression.
Make it so you need to do damage to a mob before being to tame it. No more lazy tame stealers.
Increase dungeon difficulty.
Decrease Garme's Hp and defense so that his taming time matches other heroic mobs.
Remove Intelligence from possible stat pool in melee gear and strength from possible stat pool in magic classes (or add a stat line reroll item in shop(and seal slot opener:P))
Add character gear page for pvp gear with switching key.
Add sets of hotkey binds with switching key for pvp-pve-solo rotations
Put character slot opener back in shop please(So I can make a zerk and a archer when time comes. :D)
Remove Extractors so people can't reuse same seals over and over.

All in all, as I stated in my first impressions, this game has a lot of potential but is missing a lot of content for our level compared to Asian versions. Hope you can close the gap a little more before we lose critical mass population.





Viewing all articles
Browse latest Browse all 1619

Trending Articles