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Removal of World Bosses

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what does everyone think of the idea of removing world bosses for future content or just leaving a few, i know world bosses play a major role in this game but its kind of the reason the game is going downhill, not enough people group up for dungeons, they just go to world boss, get the best gear as world bosses have the highest chance of dropping the good stat gear, i would know i farmed alot of them, 80% is good stat gear

but this is defeating the purpose of running dungeons, and that is defeating the purpose of teaming up with people and that is defeating the purpose of playing the game and that is leading to alot of players quitting, players now just farm a little gold and buy their gear from Auction House and thats basically all there is too it, the sense of accomplishment competition or grouping has been stripped from the game, its all because farming world bosses for marks and such. i kind of seen this coming but i dont have the power to change this and since nexon doesn't seem to care, there's not much that can be done but let the game go downhill and continue to go downhill. its Sad considering during lvl 25-35, there was alot of people ingame, alot doing dungeon runs for loot, only a few were doing world bosses but once level 40 hit, world bosses only, legendary after legendary, feeding items

SMH

just to add, sure there is legendary dungeons now but they are pretty difficult for just everyone, you need to be an experienced player to be able to run these, hence making a certain group especially lower guilds only run with the same people, this is making the other guild members feel useless so they lose interest in the game, like breach for example, it was did with a mechanic so not everyone could complete it, in my opinion, it should have been by difficulty, like for example we all know to fight Izhora you need to destabilize but not every player is knowledgeable that way so they end up wasting hours upon hours and not being able to complete the boss, but if it was made say for example Heroic 1-4 without stabilize, then alot of players would have been able to do it and heroic 5 with destabilize, of course its harder but better loot, or left destabilize for legendary.

have to think of these things, not just release content, are you trying to keep a player base or not.

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