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Available Familiars vs Storage Slots

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This my have come up several times in 1 form or another, but am unable to find relevent topics so i start this 1. There are currently 231 familiars listed on beastiary. Includes 1 legend, 31 hero, 86 elite, 113 commons, and then there are more familiars not listed. When i started playing there were 50 slots for 141 familiars. They updated and added 38 new creatures (rift and badlands part 2) and only gave us 10 slots. Now just added another 44 and no new slots for storage. Even if you took away all the commons that leaves you with 118 (again beastiaty only, assuming we are all looking at the same thing) beyond that, harder to get, gift, bought only, familiars definatly you do not want to release which is also what i will be getting at.
I am not a fan of pokemon 1 of the biggest things that attracted me to this game was the ability to "catch" you own familiars. The biggest turn off now is with only 60 storage have to start realeasing many creatures. While commons require no marks and are easier to catch again later, elites, heros, legends are not. With out mark recipes, plenty gold, plenty time, most these guys are hard to get, but when you get them what do you do, eventually you have to let them go to make way for better, newer, and to keep up with wemades rewards system. Droprates, horrible, justice feathers good example so now i have "lynic" (over a month later from 1st feather drop), not willing to let it go, lucky for many there are the "Market Houses" but you still need gold, not an easy task for all. "Gamre" impossible to do by yourself unless you want to spend over a day trying, but many come to help and before you know it, a "vulture" comes to claim that which they did not work for, so "Gamre" is another, 1 is not willing to part with. "Vulkanus" a once only deal (went looking) Heroic familiares of late for me are getting impossible as they prefer the red line and not green, i only get a chance at 1 button press and i get that right 99.9% of the time. So to start realeasing all these fantastic creatures (some can easily do without) is just like flushing all your hard work down the drain. I like the idea of riding different familiars, other may even enjoy showing them off. Some will say you do not need 60 familiars, but most hate the idea of releasing something that was hard to get in the 1st place, something to show for their time, gold spent, hard work, something they enjoy having in the 1st place, and of course cost fees to release (unless you have a grand supply of earned sealstones) it adds up into gold amounts.
From a profitable point of view it would be in the developers best interest to add more slots, read somewhere people are willing to buy elluns to make available any slot asap to fill with familiars.
Think you all know what i am getting at, much more slots are needed, 60 is simply not enough. If the game says, catch 1 that catches your eye, why should we have to let it go. While this is just a game, some hate the idea letting go somthing they got attached to, or spent money on, or like me you sit there working out which is the best to release, factoring, easy to catch, expenses, rarity, etc. Becomes more then just playing a game to many. If you want fun from a game, have to release your "friends" is not 1 of them.
"School of Dragons" as many dragons as you want, no limit, but that is for nothing more then profits, and the game is glitched beyond belief, which is why i came here and i much prefer this game, for many reasons, but the limited familiar slots is a big let down, turn off, you never realy realise untill u have no room left.
So again Nexon, WeMade, please add a he'll of a lot more of familiar slots.

(Spelling mistakes and bad gramma may apply, new and no idea of how to spellcheck. If the math is off, would not be by much)
Thankyou for reading and hopfully understanding.

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