Hello, hello!
I’ve opened this thread to share with community and idea I was thinking on for months, while playing. I feel like much players get bored once they reach the lv cap because everything is mostly predictable, so I started to think on something that could turn on the interest of everyone all the days.
That’s the way how I came to this suggestion: the project of the Divine Gate.
What is it?
Divine Gate’s project is a really special group of istances that players can enter in any moment (doesn’t matter the lv they have reached), and the thing that makes them so special is the “random appearing” mechanism.
The basic consideration that made me think on this group of istances randomly appearing in the maps was that game is much predictable, and once you know all the mechanics it gets boring. So i wanted to make it really similar to a “treasure hunt”, in wich players never know where and when the istance will appear. If you think about it, what’s more interesting than a mystery?
Istance description:
A Divine Gate’s istance looks like a little island floating in the sky (altitude: 1/2 of region limit) and it’s called Divine Scratch. The island has half dimention of Elder Bastion’s platform.
It appears in a random point of a random map of the game and stays there for 1 or 2 hours to allow players to find and challenge the dungeon in it. It disappears after this time limit, but players who are actually in its dungeon can continue playing until they clear or fail it.
The spot and the map where the Divine Scratch appears are random every day, and it only appears once a day (except on Sunday). Also the utc time of its apparition is random, buti it is always between 10 am and 10 pm utc.
The players will know when the island appears thanks to the announcement “A Divine Scratch has appeared in MAP_NAME!” .
Note that the announcement will not say the exact point where the island has appeared, but just the map name (example: “A Divine Scratch has appeared in Parna Coast!”).
Istance’s dungeons description:
Also the dungeons the players will find once they have entered the istance are totaly random every day.
I’m not talking of a re-proposal of already known dungeons: these will be totaly new kind of dungeons with different designs and mechanics.
Since doesn’t matter the lv of the character, the monsters and traps in these dungeons adapt to the player’s lv (example: if your character is lv 30, you will get monster wich max lv is 35).
All the Divine Scratch’s dungeons have 5 floors (plus a bonus treasure room for the first 5 players who clear them). The last floor houses the dungeon’s boss, while the other floors are different each other in mechanics.
Since i was thinking on a “mistery” project, it would be cool to have an enigma every floor wich is the key to understand the floor’s mechanic. Of course, players can get to the next floor only if they have cleared the previous floor.
Since these dungeons are totaly random (and i assume the maps made for these dungeons are more than 10) the player will not know what kind of map and mechanisms he will get until he enters the istance. Also, the dungeon is random for every players that enters the same Divine Scratch’s portal in the same day, so a player who ran it 5 minutes before can’t tell what the player who comes later will get.
The dungeons can't be entered in a party or a raid, the player has to clear it soloing.
Dungeons’s rewards description:
Since looking for the istance and clear the dungeon would be expensive in terms of time, the rewards have to be worth the fatigue. So all the
normal monsters in the dungeon drop usefull stuff (like on Underground istance), but compared with character’s levels. So if you are level 40 you will get lv 40 items.
The boss of the istance will drop legendary set pieces always based on level (example: from lv 10 to 43 you will get Karasha/Ruinous pieces, from 44 to 56 you will get Exalted pieces, from 57 to 63 you will get Alsacian pieces and from 64+ you will get Temmajin) plus much more stuffs like refining stones, honin stones, tempering stones (also 50% and blessed ones), ecc.
Once the player has beatedthe boss, the whole dungeon is cleared. There is a little exception for the
first 5 players who clear the dungeon in a certain day: they will get a special shrine to the treasure room, where and enigma is waiting to be resolved. The players will have up to 3 tries to resolve the enigma: if they succeeds, they will get a special treasure box.
This treasure box contains more usefull stuff (blessed stones, refining/honing stones, elluns, ecc) PLUS a special key called Divine Gate’s key.
Divine Gate entrance:
The Divine Gate’s key opens the doors of sky… literally. Every Sunday, the day when the Divine Scratchs don’t appear, the players who got a Divine Gate’s key can try to clear the Divine Gate’s dungeon.
This dungeons appears randomly like the others, but the difference is that it stays in the same map all the day, until the next Monday. There is no announcement of his appearance: the player who wants to chalenge it has to search in all the maps.
Also, it doesn’t have a looking: simply the players have to reach the max altitude allowed in a certain map. If the map checked by the players is the one that houses the Divine Gate, reaching the max altitude the player will get a pop-up that asks him if he wants to challenge the Gods. The pop-up doesn't appear to the ones who don't have the key.
If the players enters the dungeon, his Divine Gate’s key will disappear from his inventory and he/she will need to get another one to enter the Divine Gate again.
Divine Gate dungeon:
The Divine Gate dungeon is similar to the Divine Scratch’s ones, buti it has 15 foors and a time limit to clear it. It is a really hard dungeons (even if still adapts to the player’s level) whose mechanincs, riddles and puzzles change every floor.
Each floor has a 2 minutes time limit to be cleared. Like in the other dungeons, the monsters in this one keep dropping usefull stuffs based on the level of character.
From floor 11 to floor 15 the player will have to defeat 5 different bosses, wich shall be the mythical Gods of Icarus. If the player succeeds on beating all the bosses, in the 15th floor he/she will get a treasure key and a transit shrine to the God’s treasure chamber.
Divine Gate’s treasure chamber:
This chamber will contain 3 treasure chests plus a random “divine” mount.
The first treasure chest will contain a random outfit, the second one a random fated legendary mark and the third one a random box for mythical lv items (for crafting, enanching, ecc).
The “divine” mount will be a random legendary mount, that only can be tamed once cleared the Divine Gate’s dungeon.
These mounts are not a random mounts between the ones tameable in the maps, but are a totaly new designed mounts (or at least mounts that can’t be usually tamed but need a lucky box to be obtained or so).
In the Divine Gate’s treasure chamber, these mounts don’t need a mark to be tamed (I was thinking on the same mechanism of Riventia, wich needs a jewelry sets but not a mark; in the case of “divine” mounts not even the set is needed, since clearing the dungeon will be really hard), but they have a really low taming change, so if you want to tame them be ready to fail a lot.
So, what do you think about this idea? Please vote the poll and comment